Bart Goldman
Computer Animator
1466 San Remo Drive
Pacific Palisades, California
Cell :(310) 740 7106
Home :(310) 844 6929
bart@bartgoldman.com
RESUME
EXPERIENCE
Currently I am designing games for mobile phones under my own
company name of Alphamouse.I am creating the visuals using Adobe
Illustrator and doing animations in Maya and Flash.
At Technicolor Interactive in Burbank, I was doing facial
animation for game cinematics. Gears of War and Uncharted 2 are among
the projects to which I have contributed.
At Disney Television Animation working on Mickey Mouse Clubhouse
as an Animator/Technical Director. Working with a variety of software
packages, I am making additions and corrections to shots initiated
overseas. I have addressed animation, texturing, compositing, polygonal
modeling and rendering issues, broadening my skills in all these areas.
My Linux skills have been greatly sharpened as well.
Software: Maya, Photoshop, Digital Fusion, Combustion, Linux.
I worked with several mobile content developers, Moket in Australia
and Smashing Ideas in Portland, to create Flash animated screensavers
for cell phones.
Software: Adobe Illustrator and Flash
At Disney Toons in Burbank, CA, I animated Tinkerbelle
contributing to a reference package produced at Disney, demonstrating
animation styles and goals for an overseas production unit.
Software: Maya
At B1 Media in Studio City California, I animated a variety of characters for the Harry Potter and Sorcerer’s Stone video game.
Software: Maya
At Omation in San Clemente, CA, I did animation on the Steve Oedekerk
feature, Barnyard. I worked on shots with a variety of characters
expressing themselves through dialog and music.
Software: Softimage XSI
At Modern VideoFilm in Burbank, CA, I worked on A Sound Of Thunder, a
feature film, animating CG giant bats in over 30 shots. I supervised
shot distribution among animators and wrangled issues concerning model
revisions rigging.
Software: Maya
I was employed at Sony Imageworks in Culver City, CA as an animator for feature film project, Cursed. Software: Maya.
I was a CG Animator working on feature films at Tippett Studio in Berkeley, California. I contributed to My Favorite Martian and Armageddon. Software: Softimage.
I have done character animation for Will Vinton Studios in Portland. OR, working on a series of spots for Clorox and Puffs Tissues, as well as other clients. Software: Maya.
I animated for the game cinematic: Dungeons and Dragons: The Temple of Elemental Evil at Tigar Hare Studios in Los Angeles, California. Software: 3D Studio MAX.
Before entering into the animation field, I worked as an Illustrator living in New York. My clients included Time Magazine, The New Yorker Magazine, Puffin Press, and Scholastic Magazine. My work has appeared in the Society of Illustrators annuals.
EDUCATION
Sheridan College, Ontario, Canada
Certificate program in Computer Animation, graduating with honors.
Art Center College of Design, Pasadena, California
BA in Illustration with honors in Illustration.
Academy of Art, San Francisco
Studied Storyboarding for Animation.
Studio Arts, Los Angeles
Advanced Maya
HONORS
Two of my animated films were presented as outstanding examples of short
animated films in Premiere Press’ Inspired 3D Short Film Production by
Jeremy Cantor.