Bart Goldman
1466 San Remo Drive
Pacific Palisades, California 90272
Cell :(310) 740 7106
Home :(310) 8944 6929
bart@bartgoldman.com
_________
SHOT LIST
Mickey Mouse ID - Disney Television Animation
I did the animation of Mickey. The mirror effect which was an animation and compositing task. I did not do the blue Mickey profile effect and sparkles.
Software: Maya, Digital Fusion
Test for Tinkerbelle Movie - Walt Disney Toons
This test was created as a visual guide for the animators working overseas. I was asked to animate several scenes showing Tinkerbelle’s personality and behavior. I was given a sound track, a rigged model, and some direction as to Tinkerbelle’s typical mannerisms. I enhanced this shot with a glow and semi-transparent wings done in a compositing package.
Software: Maya, Combustion
Barnyard - Omation Studios
In the first shot, Otis, the bovine, resists hearing the news that he’s now in charge of the barnyard. I animated the foreground characters.
In the second shot Pip makes a point on the farmer’s stomach. In the “Mayhem” shot, I animated all the elements except a few groups at the far rear of the scene.
Software: Softimage XSI
iCarly Promotional Piece for Game – Technicolor Interactive
I did full animation for these characters.Uncharted2 - Game Cinematic
I did facial animation on this project.Gears of War Cinematic - Facial Animation - Technicolor Interactive
I did the all facial animation in these otherwise Motion Capture shots. Additionally, I worked on many other scenes and characters.
Software: Maya
A Sound of Thunder - Modern VideoFilm
I animated all the bats in these shots.
Software: Maya
My Favorite Martian - Tippett Studio
Shots One and Two: I animated the “Zoot” suit character taunting the security guard. In this shot, motion capture data was supplied to me. However, to achieve the required performance, I ended up key framing much of it.
Shot Three: The Zoot character is sitting in a washing machine drinking fabric softener. The basic animation was done by another animator with whom I worked, adding fabric motion and follow through.
Software: Softimage
Puffs Tissue Will Vinton Studios
I animated everything in this shot except the water effect.
Software: Maya
Personal Work
The Green Room
These two vignettes represent personal work. Dialog was taken from some classic films. “The Green Room” refers to a rehearsal room or stage where actors run their lines. The animation, rigs, lighting, and props are mine.
Software: Softimage XSI
Personal Work - Creatures
My animation.
Software: Maya
Fish Crackers Fish salesman
Animation, rig, everything, mine.
Software: Maya
Illustrations
Samples of published Illustrations. I’ve included this artwork to give an idea of my background as an illustrator.